Virtual Boy, brief history of a major failure.
Back in the end of life of the 16-bit consoles when Sega and Sony were already starting to plan the release of its draft 32-bit consoles, the Saturn and Playstation, Nintendo did nothing but delay the launch its next-generation console, the Nintendo 64, which at that time still used the name by which the project, Ultra 64 was known.
Sega and Sony finally launched their new consoles on the market, but Nintendo still had not done the same with its Nintendo 64, so far, could only compete with competitive machines with obsolete 16-bit machine games 2d the Super Nintendo, in a time when the public demanded and what was fashionable in the 90s, 3d.
In the 90s it was fashionable virtual reality and 3D, thanks to movies like "The Lawnmower"
And the people demanded it, futuristic concepts, 3D graphics, virtual reality, etc.
So as they finished shaping the Nintendo 64, Nintendo began to flirt with these futuristic concepts 3d and virtual reality and decided to start developing a project that would be called VR-32.
Nintendo commissioned the design of the console Gunpei Yokoi, inventor of the spreaders at the controls of video games and that first premiered on the same machines that LCD design, the Game and Watch, and especially known for being the designer successful first Game Boy.
Rumor that Gunpei Yokoi Nintendo pressured to finish the project of the Virtual Boy as soon as possible so that people do not lose interest in Nintendo while throwing or not the Nintendo 64, too, that Nintendo forced to Gunpei Yokoi launch the console market when even the thought unfinished prototype. More can be reviewed at my-family-home.info.they have explained it more wisely.

Gunpei Yokoi died on October 4, 1997, when he was involved in an accident car was hit by another vehicle while trying to help the injured in the accident.So in 1995, Nintendo launched the Japanese and US markets its Virtual Boy system, priced at $ 179.95, slightly high for the time.
The console physically consisted of a kind of huge town with two small screens, one for each eye, which the command leading the 6 batteries using the console and stood on two legs are connected, but could also be connected to the mains via a corresponding adapter sold separately.
Despite carrying the Virtual word in the name, the Virtual concept of the console was more pure marketing than anything else, because what the console actually offered was a 3D effect quite achieved using different planes of depth, each screen projected images different to each eye and thereby getting that effect.
The console, despite carrying a 32-bit monochrome graphics showing a red and black very similar to those seen in the first Game Boy, so all the power of the machine was dedicated to provide the 3D effect.
However, in my opinion, it is a console that every fan should try if you have time, it's a pretty striking and curious console consists of a 3D effect quite achieved, and some very good games that fully exploit that effect, Red Alarm, Mario Clash, Mario Tennis or who is considered by many as the best game console, the Virtual Boy Wario Land.



